2024-04-30 23:38:49 +08:00
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# Project-level configuration.
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cmake_minimum_required(VERSION 3.14)
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project(FlClash LANGUAGES CXX)
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# The name of the executable created for the application. Change this to change
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# the on-disk name of your application.
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set(BINARY_NAME "FlClash")
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# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
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# versions of CMake.
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2025-12-16 11:23:09 +08:00
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cmake_policy(VERSION 3.14...3.25)
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2024-04-30 23:38:49 +08:00
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# Define build configuration option.
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get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
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if(IS_MULTICONFIG)
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set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
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CACHE STRING "" FORCE)
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else()
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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set(CMAKE_BUILD_TYPE "Debug" CACHE
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STRING "Flutter build mode" FORCE)
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set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
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"Debug" "Profile" "Release")
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endif()
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endif()
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# Define settings for the Profile build mode.
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set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
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set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
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set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
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set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")
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# Use Unicode for all projects.
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add_definitions(-DUNICODE -D_UNICODE)
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# Compilation settings that should be applied to most targets.
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#
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# Be cautious about adding new options here, as plugins use this function by
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# default. In most cases, you should add new options to specific targets instead
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# of modifying this function.
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function(APPLY_STANDARD_SETTINGS TARGET)
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target_compile_features(${TARGET} PUBLIC cxx_std_17)
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target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")
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target_compile_options(${TARGET} PRIVATE /EHsc)
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target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0")
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target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>")
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endfunction()
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# Flutter library and tool build rules.
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set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
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add_subdirectory(${FLUTTER_MANAGED_DIR})
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# Application build; see runner/CMakeLists.txt.
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add_subdirectory("runner")
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# Generated plugin build rules, which manage building the plugins and adding
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# them to the application.
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include(flutter/generated_plugins.cmake)
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# === Installation ===
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# Support files are copied into place next to the executable, so that it can
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# run in place. This is done instead of making a separate bundle (as on Linux)
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# so that building and running from within Visual Studio will work.
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set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>")
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# Make the "install" step default, as it's required to run.
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set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1)
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if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
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endif()
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set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
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set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}")
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install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
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COMPONENT Runtime)
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install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
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COMPONENT Runtime)
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install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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2024-08-26 20:44:30 +08:00
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install(FILES "EnableLoopback.exe" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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2026-09-05 20:09:35 +08:00
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# Ship the MSVC runtime next to the executable. Neither the installer nor the
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# portable archive can assume a machine already carries VCRedist, and without
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# these the app cannot start at all.
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set(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP TRUE)
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include(InstallRequiredSystemLibraries)
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if(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS)
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install(FILES ${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS}
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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endif()
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2024-04-30 23:38:49 +08:00
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if(PLUGIN_BUNDLED_LIBRARIES)
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install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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endif()
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2026-09-05 20:09:35 +08:00
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# Produced by the setup build hook during flutter_assemble.
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set(CORE_ARTIFACTS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../libclash/windows")
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# A running Debug Helper holds its exe open and the copy below fails behind an
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# opaque MSB3073; only a Debug install with a changed Helper stops it, matched
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# by path so a Helper registered from an installed release is left alone.
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install(CODE "
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set(helper_src \"${CORE_ARTIFACTS_DIR}/FlClashHelperService.exe\")
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set(helper_dst \"${INSTALL_BUNDLE_LIB_DIR}/FlClashHelperService.exe\")
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if(\"\${CMAKE_INSTALL_CONFIG_NAME}\" STREQUAL \"Debug\" AND EXISTS \"\${helper_dst}\")
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file(SHA256 \"\${helper_src}\" helper_src_hash)
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file(SHA256 \"\${helper_dst}\" helper_dst_hash)
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if(NOT helper_src_hash STREQUAL helper_dst_hash)
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message(STATUS \"Stopping the Helper running from \${helper_dst} before installing the Debug build\")
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file(TO_NATIVE_PATH \"\${helper_dst}\" helper_dst_native)
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execute_process(COMMAND powershell -NoProfile -NonInteractive -Command
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\"Get-Process -Name FlClashHelperService -ErrorAction SilentlyContinue | Where-Object { $_.Path -eq '\${helper_dst_native}' } | Stop-Process -Force\"
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OUTPUT_QUIET ERROR_QUIET)
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endif()
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endif()
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" COMPONENT Runtime)
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install(FILES
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"${CORE_ARTIFACTS_DIR}/FlClashCore.exe"
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"${CORE_ARTIFACTS_DIR}/FlClashHelperService.exe"
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"${CORE_ARTIFACTS_DIR}/manifest.json"
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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2025-12-16 11:23:09 +08:00
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# Copy the native assets provided by the build.dart from all packages.
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set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/windows/")
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install(DIRECTORY "${NATIVE_ASSETS_DIR}"
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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2024-04-30 23:38:49 +08:00
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# Fully re-copy the assets directory on each build to avoid having stale files
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# from a previous install.
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set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
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install(CODE "
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file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
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" COMPONENT Runtime)
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install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
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DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
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# Install the AOT library on non-Debug builds only.
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install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
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CONFIGURATIONS Profile;Release
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COMPONENT Runtime)
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