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FlClash/linux/runner/my_application.cc
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#include "my_application.h"
#include <flutter_linux/flutter_linux.h>
#ifdef GDK_WINDOWING_X11
#include <gdk/gdkx.h>
#endif
#include <window/window_plugin.h>
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#include "flutter/generated_plugin_registrant.h"
struct _MyApplication {
GtkApplication parent_instance;
char** dart_entrypoint_arguments;
gboolean had_window_before_emit;
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};
G_DEFINE_TYPE(MyApplication, my_application, GTK_TYPE_APPLICATION)
// Implements GApplication::activate.
static void my_application_activate(GApplication* application) {
MyApplication* self = MY_APPLICATION(application);
if (self->had_window_before_emit) {
return;
}
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GtkWindow* window =
GTK_WINDOW(gtk_application_window_new(GTK_APPLICATION(application)));
// Use a header bar when running in GNOME as this is the common style used
// by applications and is the setup most users will be using (e.g. Ubuntu
// desktop).
// If running on X and not using GNOME then just use a traditional title bar
// in case the window manager does more exotic layout, e.g. tiling.
// If running on Wayland assume the header bar will work (may need changing
// if future cases occur).
gboolean use_header_bar = TRUE;
#ifdef GDK_WINDOWING_X11
GdkScreen* screen = gtk_window_get_screen(window);
if (GDK_IS_X11_SCREEN(screen)) {
const gchar* wm_name = gdk_x11_screen_get_window_manager_name(screen);
if (g_strcmp0(wm_name, "GNOME Shell") != 0) {
use_header_bar = FALSE;
}
}
#endif
if (use_header_bar) {
GtkHeaderBar* header_bar = GTK_HEADER_BAR(gtk_header_bar_new());
gtk_widget_show(GTK_WIDGET(header_bar));
gtk_header_bar_set_title(header_bar, "FlClash");
gtk_header_bar_set_show_close_button(header_bar, TRUE);
gtk_window_set_titlebar(window, GTK_WIDGET(header_bar));
} else {
gtk_window_set_title(window, "FlClash");
}
gtk_window_set_default_size(window, 680, 580);
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// X11 panels that do not match the window to a desktop entry read its icon;
// GDK leaves one over 512x512 out of _NET_WM_ICON without a word.
g_autofree gchar* executable = g_file_read_link("/proc/self/exe", nullptr);
if (executable != nullptr) {
g_autofree gchar* directory = g_path_get_dirname(executable);
g_autofree gchar* path = g_build_filename(
directory, "data", "flutter_assets", "assets", "images", "icon.png",
nullptr);
g_autoptr(GdkPixbuf) icon =
gdk_pixbuf_new_from_file_at_size(path, 256, 256, nullptr);
if (icon != nullptr) {
gtk_window_set_icon(window, icon);
}
}
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g_autoptr(FlDartProject) project = fl_dart_project_new();
fl_dart_project_set_dart_entrypoint_arguments(project, self->dart_entrypoint_arguments);
FlView* view = fl_view_new(project);
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GdkRGBA background_color;
// Background defaults to black, override it here if necessary, e.g. #00000000 for transparent.
gdk_rgba_parse(&background_color, "#000000");
fl_view_set_background_color(view, &background_color);
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gtk_widget_show(GTK_WIDGET(view));
gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(view));
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// Realize the view so Flutter can render even if the window stays hidden
// until Dart startup logic explicitly shows it.
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gtk_widget_realize(GTK_WIDGET(view));
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fl_register_plugins(FL_PLUGIN_REGISTRY(view));
gtk_widget_grab_focus(GTK_WIDGET(view));
}
// Implements GApplication::command_line.
static gint my_application_command_line(GApplication* application, GApplicationCommandLine* command_line) {
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MyApplication* self = MY_APPLICATION(application);
if (self->dart_entrypoint_arguments == nullptr) {
gchar** arguments = g_application_command_line_get_arguments(command_line, nullptr);
// Strip out the first argument as it is the binary name.
self->dart_entrypoint_arguments = g_strdupv(arguments + 1);
g_strfreev(arguments);
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}
g_application_activate(application);
return 0;
}
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// Implements GApplication::before_emit.
static void my_application_before_emit(GApplication* application, GVariant* platform_data) {
MyApplication* self = MY_APPLICATION(application);
self->had_window_before_emit =
gtk_application_get_windows(GTK_APPLICATION(application)) != nullptr;
G_APPLICATION_CLASS(my_application_parent_class)->before_emit(application, platform_data);
}
// Implements GApplication::after_emit. A relaunch reaches the primary as a
// command-line signal whose activate returns early on the existing window, so
// the window is raised here, while the launcher's activation token is still
// current.
static void my_application_after_emit(GApplication* application, GVariant* platform_data) {
MyApplication* self = MY_APPLICATION(application);
if (self->had_window_before_emit) {
window_plugin_activate();
}
G_APPLICATION_CLASS(my_application_parent_class)->after_emit(application, platform_data);
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}
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// Implements GApplication::startup.
static void my_application_startup(GApplication* application) {
//MyApplication* self = MY_APPLICATION(object);
// Perform any actions required at application startup.
G_APPLICATION_CLASS(my_application_parent_class)->startup(application);
}
// Implements GApplication::shutdown.
static void my_application_shutdown(GApplication* application) {
//MyApplication* self = MY_APPLICATION(object);
// Perform any actions required at application shutdown.
G_APPLICATION_CLASS(my_application_parent_class)->shutdown(application);
}
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// Implements GObject::dispose.
static void my_application_dispose(GObject* object) {
MyApplication* self = MY_APPLICATION(object);
g_clear_pointer(&self->dart_entrypoint_arguments, g_strfreev);
G_OBJECT_CLASS(my_application_parent_class)->dispose(object);
}
static void my_application_class_init(MyApplicationClass* klass) {
G_APPLICATION_CLASS(klass)->activate = my_application_activate;
G_APPLICATION_CLASS(klass)->command_line = my_application_command_line;
G_APPLICATION_CLASS(klass)->before_emit = my_application_before_emit;
G_APPLICATION_CLASS(klass)->after_emit = my_application_after_emit;
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G_APPLICATION_CLASS(klass)->startup = my_application_startup;
G_APPLICATION_CLASS(klass)->shutdown = my_application_shutdown;
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G_OBJECT_CLASS(klass)->dispose = my_application_dispose;
}
static void my_application_init(MyApplication* self) {}
MyApplication* my_application_new() {
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// Set the program name to the application ID, which helps various systems
// like GTK and desktop environments map this running application to its
// corresponding .desktop file. This ensures better integration by allowing
// the application to be recognized beyond its binary name.
g_set_prgname(APPLICATION_ID);
return MY_APPLICATION(g_object_new(my_application_get_type(),
"application-id", APPLICATION_ID,
"flags", G_APPLICATION_HANDLES_COMMAND_LINE,
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nullptr));
}